Exquisite hairstyles with not a tuft out of place, a band of loyal compatriots and more plot twists than Succession. Those are the ingredients that have made the Final Fantasy series stand the test of time.
However, after a mixed reception to the previous game, this latest release, which launched on Thursday, has some work to do.
Final Fantasy 16 producer Naoki Yoshida explains: “Because the Final Fantasy 15 story wasn’t as well received as past titles, we needed to focus on regaining players’ trust, and show them again that this series is all about the story.”
That story, clearly inspired by fantasy shows like Game of Thrones, encourages players to think about looking after the planet better. A theme that has been present throughout the franchise’s history.
How those messages are interpreted should be up to the player, although according to Naoki Yoshida: “I look at games as entertainment, I hope that through this entertainment players can take something away.
“Talking about the environment and those issues is also very important, but I think what Final Fantasy 16 also focuses on is that there is darkness in the world and darkness in ourselves. We have to accept that darkness to overcome it and move on to tomorrow.
“But I’m not in a position to say this is what players should feel, because everyone will take away something different. But if they do feel something then that makes us very proud and happy.”
Most games stay clear of overt messaging on social or political issues so they don’t alienate potential players who may hold differing opinions.
Aoife Wilson, who reviewed the title for Eurogamer, says the series’ ecological themes are plain to see: “I think generally in most Final Fantasy games when you boil it down the story is saying something about protecting the planet, and being wary of of mining it for selfish reasons.
“What I really like about 16, however, is that it tries harder than previous titles to say all that through a very human perspective.”